UX & design terms 'thing explained'.
ux & design
We've been enjoying reading "The Thing Explainer”, a book that puts complicated ideas into simpler terms using only the 1000 most common words in the English language.
So I thought I’d try and do a thing explainer around some of the terms in our industry... For example - 'Recruitment' A job that helps people find work. Here's our go at some commonly used terms in UX & Design:
The way to make the use of something more pleasing, and easier. This is often done on things such as computers, but not only.
A person who's not a real person, but is like a real person, used to understand a group of real people. They answer questions like 'who are we making this for?' and 'what do they need/want?' to help businesses make better things for real people.
A way to sell more things. This can be done on things like TVs, computers and other places.
Someone who draws new things and makes them look good and, sometimes, work better.
A first or early build of something from which other forms are built.
A simple drawing that shows where things go and how they are used on things like buildings, computers and phones.
A place on your phone or computer, but not somewhere you can actually go, where people can send messages to each other and share photos and stories.
Something made by someone, used by people for something.
Something you can't put in your hand, (or your mouth) but is real. It is made up of the numbers 0 and 1. People use it for many things, often on computers, but not always.
A way to see if something works by having people use it.
Ethnocentrism .... No, far too hard! Give it a go yourselves with the typewriter here. The book is available on Amazon and is a really good read. We originally intended for it to, in a fun way, help us learn how to break down complicated terminology. It worked. If you have any ideas of other terms we should try and "thing explain" comment below. Enjoy
Move is a solutions-focused UX & Design recruiter, providing businesses with people who accelerate results through design thinking. We understand that roles & responsibilities evolve incredibly quickly in today’s teams, and this can result in resource needs at any stage of a project’s lifecycle. We are sensitive to the unique challenges each project entails and that anyone we work with must be versatile and agile enough to adapt to anything that’s thrown at them.